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Gaming over the weekend--

Ran another installment of my about-monthly D&D game. New monster in the MM2 that's very neat for gnoll fans, the witherling--a sort of demon-tainted undead created by Yeenoghu worshippers, a fast-moving (speed 8) bastard that gets Shift 2 and double-attacks when bloodied, a poison claw with Slow (save ends), and a scary jump thing--very 28 days later, really, but the thing looks like an old corpse with gazelle-horn claws and a hyena skull grafted to it. Serenghetti Horror :) Four of these was a pretty nasty challenge for the party (there was also a few hyenas and a gnoll armed with a poison longbow, but the witherlings really were the core disaster.

The party mission for the game was "retrieve some treasures from the boss's house and escape." I blew an hour last month making a map that covered my gamer's table, lots of sheets of paper--fun to have a large chunk of world to work around, and it led to some interesting moments that I hadn't expected. That, and the party decided to draw off a lot of the gnolls with some distractions, leaving the "it'd be better if the party just ran away" encounter a little more approachable. It was a pretty near fight, I had three out of five members down at one point, and had to throw in an NPC cleric to stabalize people (the PC priest didn't make it to the game)...but GM fiat was pretty minimal, one heal, two stabalize dying with Heal skill.)

Hoping we can wrap up the current plot, which has gone on for I think five games now, and doesn't have NEARLY enough undead for my taste. I've been enjoying the gnoll content, since the plot is built around "City under Seige by Gnoll Army," but I'm pretty sure the next plot is going to be dungeon/pirate city, unless someone surprises me.

Comments

( 4 comments — Leave a comment )
captain_slinky
Jun. 15th, 2009 02:31 pm (UTC)
We have... trouble... getting around to the D&D Section of our Monthly D&D Game Night (which was also this weekend). By the time we're done with whatever other "Quick" games we wanted to play (Carcassone, Ticket To Ride, Apples To Apples, Citadels, Munchkin, etc...) it's usually so late that no one has any energy left for D&D!

HOWEVER! My "Season" of adventures is planned around one "Big Bad" who is Lawfull to a fault - giant underground gladiatorial prison network where he puts everybody from Mass-murderers to litterers - that is gonna get overrun by zombies as our "Season Finale".

Do you know of any resources out there for the zombification of fallen PC's and NPC's? Really need something like that...
spottylogic
Jun. 15th, 2009 02:46 pm (UTC)
Hmm...well, rebuild them as standard NPCs, with only one At Will, and a very few signiture attacks (maybe one daily, one encounter). Then give them some sort of unpleasant Aura attack (Maybe "anyone within two squares takes 5 Cold damage, and an ongoing -2 to attack (save ends)," hike up their AC by a point or two since there's fewer antagonists than PCs, add either a Vulnerability 5-10 Radiant (or something more ironic based on PC history and why they're zombies), and consider doing something weird with their movement (like a Move 5 standard, but a Minor Action Shift 4 (recharge 5/6) as a surprise.

My $.02, anyway, but keep enough of the original PC's attacks and maneouvers to make them recognizable. They PROBABLY wouldn't keep their snazzy equipment unless some non-sentient force zombified them.

Incidentally, there's an awesome monster in MM2, a spider that creates zombies :)
lhexa
Jun. 21st, 2009 04:30 pm (UTC)
Was the witherling fight the one you intended to be unbeatable?
spottylogic
Jun. 21st, 2009 09:54 pm (UTC)
Nah, it was a slightly overpowered encounter on the road, nothing unusual. The encounter I'd made to be unwinnable--well, unbeatable, maybe--was a "the enemy has established a fortress in town hall" encounter, but a pretty basic tenant of 4.0 (and DMing in general) is, "if the party does something creative to help them win an encounter, it should *generally* work. So they came up with a few really good ways to split the bad guys into three big chunks. It was still a very near thing, and they probably wouldn't have died if I hadn't thrown some healing spells there way via NPC (the party priest's player hadn't shown up that evening...)
( 4 comments — Leave a comment )

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