Meanwhile, forces unknowable conspired to bring the "blue" jet of Spotty's printer to an untimely and yet timeless end, in furtive gasps emitting ribbons of blue tint as a dying man coughs up his final, sanguine breath. He held up his document to the light, its once dignified brown fields reduced to a dainty pink with blue stripes. "Crom!" He ejaculated. "I remember this selfsame design in my tunic of old, that my mother gave me on the Feast of Mitras's Birth, 'fore I sent her wailing from my house!"
Spotty the Coordinator: Curse of the Pastel Print Cartridge
Yup, still reading Conan, and my printer's dying. Again.
There's been a rash of "childhood fears" games lately, which is cool, it's conceptually neat as a genre. Has anyone done a game where the PCs are the "bogies"? Something in the genre of Labyrinth, Monsters Inc, Little Monsters. I could see characters that were born of a nightmare and tend to center on a few elements of that dream as their core personality, and have that as their "Essence" description ("I was created from a dream where a five-year-old girl rode a horse that had no head, charging down a forest path, but she couldn't reign me because the bit and bridle hung useless in her hands and the blood made it too slick to hold anyhow. I resonate to Nightmare Beasts, Falling/Speed, The Dark Forest.") Rare characters might be children pulled into the fantasy land A La Toby from Labyrinth or Michael Keaton's character from Little Monsters, or the path Fred Savage was going to take. There might also be a third category, like Jareth/Oberon, of more alien creatures that weren't born from humans or human imaginings, or are just so old that they're doing the Racial Memory shtick. Besides the usual stuff, characters could actually change their bodies over time as they rework their self-image.