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Replacement Cheese:

A game for 3-6 players. Each player is the assistant manager of a Taco-Time! restaurant, the other 2-5 assistant managers are his staff. Theoretically.

All I have is the name and setting, though. Game play would involve stealing crucial ingredients and supplies from one another to take care of your own line, and sabotaging the requests of your "superiors" while obeying their basic demands. All of game play takes place during a lunch rush, so there's a finite window to "win" (which, I'm thinking, is getting your co-workers demoted to line-mooks, or fired, or filling the most customer orders correctly. "Spitting in the Burrito" is a high-risk maneuver with high reward, since you could easily get caught, but it really makes the assistant manager look bad.

(spotty rolls over, goes back to sleep)


( 5 comments — Leave a comment )
Dec. 18th, 2003 06:18 pm (UTC)
I'm thinking each person has three playing fields--the assembly line/your hand, the "heat lamps", and the customer counter. So, if there's a Surprise Health Inspection, it'll target things on the Heat Lamps and the Customer Counter, and you'd better not have any "Questionable Meat" cards in play, though you could have one in your assembly line and just toss the cards in the garbage can. On the other hand, if a Surprise Corporate Check-Up is in play, having "Questionable Meat" in your hand is much worse than having it on the Customer Counter. This would make it frustrating for the poor manager who has to watch as "Is It Green but Is It Guacamole?" gets served to his customer while he frantically searches for a health-inspector, knowing that he also has an "Insectivore Special" waiting on his own heat rack slot.

Dec. 18th, 2003 06:21 pm (UTC)
I think it will be important that you get no "points" for doing your own job well, but can only gain them by making the other assistant managers look bad, and those are perhaps distributed to the other assistant managers in general (unless someone plays "Whistleblower!", giving them all the credit, and making their next attack-type card more or less "untraceable." Maybe point tokens will look like coins with brown noses on them. Or Taco Time! valu-bucks.
Dec. 18th, 2003 06:42 pm (UTC)
Okay, here's game play. The game runs for a basically arbitrary length of time. Each player has a hand (his "assembly line"), an area in front of him that's his "heat lamp area."

Each round, a random number of orders is placed, and the shift manager for the round assigns them to the other assistant managers (acting as mooks). They then build their responses to the order and put them on their heating racks--possibly what the manager asked them to, possibly with horrible special toppings of their own devising. Play passes to the next shift manager. When it returns to you, you can collect your orders and put them out.

Card types include tacomponents--toppings, meat, possibly "Smeet!", cheese, whatever, to respond to customer's orders; Inconveniences (health inspections, Robbing the Till, demanding customers, etc) and Orders. Meeting orders makes everybody look good (divide brownie points for the round among all employees, starting with the shift manager.) Inconveniences tend to make individuals who are trying something look bad, but can possibly be focused. It's possible to recall something on the heating rack, but looks bad, and you've wasted the cards by shoving the questionable tostada into the waste bin.

Dec. 18th, 2003 06:52 pm (UTC)
Ha! Wonderful!
That sounds great. Have you ever played "Give me the Brain"?
Dec. 18th, 2003 06:57 pm (UTC)
I've heard of it, and it's possible Baktre's crowd has a copy. I'll ask!
( 5 comments — Leave a comment )