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Has this been done before?

There's been a rash of "childhood fears" games lately, which is cool, it's conceptually neat as a genre. Has anyone done a game where the PCs are the "bogies"? Something in the genre of Labyrinth, Monsters Inc, Little Monsters. I could see characters that were born of a nightmare and tend to center on a few elements of that dream as their core personality, and have that as their "Essence" description ("I was created from a dream where a five-year-old girl rode a horse that had no head, charging down a forest path, but she couldn't reign me because the bit and bridle hung useless in her hands and the blood made it too slick to hold anyhow. I resonate to Nightmare Beasts, Falling/Speed, The Dark Forest.") Rare characters might be children pulled into the fantasy land A La Toby from Labyrinth or Michael Keaton's character from Little Monsters, or the path Fred Savage was going to take. There might also be a third category, like Jareth/Oberon, of more alien creatures that weren't born from humans or human imaginings, or are just so old that they're doing the Racial Memory shtick. Besides the usual stuff, characters could actually change their bodies over time as they rework their self-image.


( 8 comments — Leave a comment )
Feb. 3rd, 2004 07:23 pm (UTC)
Sounds like . . .
It could easily extend from the_october's Halloween game, Dead Walk at Night, at least from what I remember of it.

When I was cleaning my old room at my parents' house, I found the character sheet from it.
Feb. 3rd, 2004 07:31 pm (UTC)
Re: Sounds like . . .
There are elements that carry over, certainly, but I think most of that is because October and I have about 63% of our cranial matter in common :)
Feb. 3rd, 2004 07:58 pm (UTC)
Re: Sounds like . . .
I had thought it was more like 50%, but you know how poor I am at estimating
Feb. 3rd, 2004 11:19 pm (UTC)
Re: Sounds like . . .
It would be 50%, but I left a good chunk of it back at home because hell, what do I need with cranial matter in California?

Anyway, it sounds like a neat idea for a game. Although strictly speaking you could set up exactly such a campaign using the Etheral Players' Guide and tweaking the setting to include more available Essence and less celestial hassling. ^_^
Feb. 4th, 2004 02:12 pm (UTC)
Re: Sounds like . . .
Well, yes, I *know* I could set up the base idea using Ethereals (I was thinking of using GURPs...) I'm not perfectly certain that's the point, though the nightmare creatures, I guess, do sound alot like SJG dream-spirits. Poo.
Feb. 6th, 2004 04:42 pm (UTC)
Re: Sounds like . . .
Sorry, didn't mean to rain on your parade. I still think it's a fine idea for a game on its own, and after all, if you have to heavily tweak a setting you may as well create a new one. ^_^
Feb. 3rd, 2004 11:24 pm (UTC)
Re: Sounds like . . .
It's certainly very compatible in theme and mood with 'Good Neighbours' -- the most current version of that little world -- but the setup would have to be different. The faerie folk in that universe do not not NOT derive their existence from human imagination or folklore; it's the other way around.

Oh, and it's just 'Dead Walk Night', the Goblin name for the holiday. :D
Feb. 4th, 2004 06:34 am (UTC)
I haven't *sen* it done, but many times thought it *should* be done...if you get it into your head to do it, lemme know, wouldja? I'd really love to at least know how something like that goes
( 8 comments — Leave a comment )

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