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Solo gaming?

Has anyone ever done solo-gaming? One-on-one gaming, one player, one game master?

I've done this a few times when I needed to get something very intimate, or self-involved, or not really other-player-friendly.

I was listening to a podcast on gaming by what sounded like a boyfriend-girlfriend pair, with the guy the game master, the girl the player. That was how they ran all their sessions, and they were proud of that.

I really find this kind of disturbing. Gaming is, allegedly, a social activity. That's one of my big justifications for the X of thousands of dollars I've spent on game books. The idea of a solo campaign...I dunno, it feels like a major taboo somehow, "that's just wrong" sort of feeling.

The weirdest element was that they were doing all the gamer war story routines--but in a campaign where the world is sculpted around a single character, do those even count?


( 9 comments — Leave a comment )
Apr. 10th, 2008 08:57 pm (UTC)
The only solo gaming I've done one player/one game-master was back in the late 70's, early 80's when my summer daycamp friend and I tried to lern how to play this D&D thing.

The boyfriend-girlfriend pair sound like they could write a series of fantasy novels with the player as the main character?
Apr. 10th, 2008 09:06 pm (UTC)
Yeah, that's kind of how it felt. I guess in retrospect I've done a little solo-gaming, but, yes, it was when I was in high school, didn't really have anyone else to game with. I don't think it's would have been my first option. But now that you mention it...
Apr. 10th, 2008 09:54 pm (UTC)
Given that we are new parents yet again, getting together with a gaming group can be difficult at best. So hubby and I do one-on-one gaming when we need a change of pace or socializing in a different context than how we usually do.

It is an interesting way to get to know other aspects or creations at least of someone who you know so intimately.
Apr. 11th, 2008 01:17 pm (UTC)
I suppose, and viewing it more as shared story-telling helps a bit, but it's a completely different experience than mid-sized group table-top gaming. Sooo many fewer variables. In the context of time-scare parent situations, I could see that.
Apr. 10th, 2008 10:05 pm (UTC)
On the one hand, a one-on-one scene (my PC and an NPC) was some of the best, most memorable roleplay I had in the Cam (and that's saying a lot).
On the other hand, I think those work best as side things that fit into a larger campaign with other people. Though I certainly understand with the previous comment about using the option when logistics don't work out otherwise.

Hmmm... I guess maybe it's a bit like masturbation - fun, but an activity that's more fun with additional people.
Apr. 11th, 2008 02:12 am (UTC)
one on one gaming
I'm running one-on-one right now with Bear to get him used to the system before bringing others in but I can't imagine doing it long term, no.

Without interaction from others, the PC and the GM both have too much power over the storyline, as well. As frustrating as it can be when the party decides to do the exact opposite of what I'd prepped for, that kind of flexibility is why we game, instead of my sitting alone writing a story.
Apr. 11th, 2008 01:11 pm (UTC)
If you found that disturbing, let me boggle your mind. I used to play D&D completely alone. I was both player and DM. I would use the published dungeon modules, read the descriptions in the box and then write down the actions of every member of the party. Then I'd read the rest of the text and figure out what would happen.
Apr. 11th, 2008 01:15 pm (UTC)
I used to do random encounters when i was bored. And I'd cheat. Sad, sad. It's really easy to take out a mind flayer when they just use their physical attacks.
Apr. 11th, 2008 01:28 pm (UTC)
I learned very quickly that it was better not to be too much of a hard-ass when it came to the rules. Sometimes it would just be more interesting to let the thief unlock the door.
( 9 comments — Leave a comment )