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Rifts/Palladium is the straightest, most purely male-focused role-playing game on the market. Equipment lists over social abilities, in fact no social rules at all, that's one thing. But they also have the annual swimsuit edition, which is consistantly the "femme fatales" of their game world. Last year, I think, as a joke, they did illos of all the pudgy white male game designers on their staff. I wonder--not that it's important or even relevant--if they have any gay NPCs. A lot of game systems throw in one just to show they're open-minded.


( 6 comments — Leave a comment )
Apr. 30th, 2008 04:41 pm (UTC)
Rifts isn't an RPG. Rifts is what happens when you spend more time thinking of the 39th version of "cyborg" than you do actually seeing if the rules you wrote made any sense.
Apr. 30th, 2008 05:19 pm (UTC)
Meh, I don't know, the rules are just about sophisticated and balanced enough to run a LARP. It's got some good ideas (points for "most developed game world," even if there's large inconsistancies across it), though the system hasn't been revamped in the 25 years the company's been around, which is a problem, for sure. But the XY Chromosome factor is incredibly high.
Apr. 30th, 2008 05:38 pm (UTC)
Rifts the most teenage game ever. Now that I'm getting up there in years, I find myself attracted to Rifts as some sort of gamer fountain of youth. It's all about the boss gear and characters way too cool to be anywhere near your high school.

It makes sense that it would read as straight/male because when you're that age, girls are this amazing thing which you're never going to get at; having a minigun, a cyborg body, a jet cycle, orr a prom date are about equally cool; and if you're Queer there's a pretty good chance you haven't realized it, are afraid to admit it, or think that if you ignore that it will just go away.
Apr. 30th, 2008 06:01 pm (UTC)
*laughs at jet cycle, prom date, about equally cool* Fair enough, even if the primary writer is 50+ years old...but he comes across as quite the teenage game dork...
Apr. 30th, 2008 06:58 pm (UTC)
Okay, so because I'm curious;

What would you do to make a Rifts game for actual adults - you know, some of the fun cheese, but also playing up serious and more elaborate concepts?
Apr. 30th, 2008 07:12 pm (UTC)
Consolidate equipment lists so that you can fit all the equipment in a four-page list. Add a handful of social skills and mechanics for them. I think that just ending the equipment creep will help a lot. I could live without megadamage, that's not quite the innovation the designers think it is, but that's not worth quibbling over.
( 6 comments — Leave a comment )

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